
IGNATIUS HOOD
Zephyr Corp V.A.S.T.
23
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Posted - 2011.11.14 19:57:00 -
[1] - Quote
Opertone wrote:it normally works this way with NPCs
they do more damage, you loose hitpoints, you kill some of them, your ship is stable, pocket cleared, you rep back up or let your shield recharge.
Your active tank is not meant to block the incoming damage, yet it helps you regain hit points in the short break between assaults.
Active tank does not suck in PvP, actually smart 'pilots' know that it's best to kill one by one, leaving no survivers, and to reduce enemy forces. Thus skilled pilots focus fire and break tanks. If everybody attacked his own target, like in space films (i.e. one on one engagement despite large numbers) active tanking could mean more.
One on one fights in a huge battle are not possible because of the warp drive, the enemy can engage warp drive at any time. Remember that warp drive does not exist in space films (or has very limited use).
If your survivability only depended on your orbiting and thrusters, then hell yes, you avoid 30 foes, and tank some 2 on your tail.
But in eve it is an 18th century warfare... line up, shoot, await outcome. Fleet on fleet duel, whole fleet primaries one target, then switches to another. And mainly because you can not chase an enemy, 250 km play box and if they get out of range, they warp, so it is useless to pick individual targets.
If warp drive was not operational while guns are active - PvP would totally rock and become a commitment. Imagine a 60 second cool down between gun activation and warp engine readiness.
You shoot, you get your fight, but you have to take it, leaving the enemy an option to snipe or follow.
TL;DR But this post jumped out at me. I really like this for both PVE and PVP and it makes sense to me on a number of levels. It changes almost every dynamic for combat in EVE.
That being said I buffer and then slap a rep on in PVE to mitigate the damage taken and stretch my tank out while soloing in WHs and I can see the OPs perspective here, however. IMO Small Gang, Big Fleet, whatever, when you are primary you should die. Concentration of fire is a sound tactic in this game becuase its a sound tactic everywhere. The only way to overcome it is to buff active tanking to an unbalanced degree. I feel like OP wants his ship to be able to survive being a primary and in most cases that isn't nor should it be, possible.
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